Thursday, November 03, 2005

Magic Users

Got a suggestion tonight to write up the magic system so I did. Three full pages of magic user specifications and im up to a total of 31 pages.

Basicly magic-users are seperate from the tribes and nations of the game and fight their own special war of good vs evil. The two guilds, good and evil recruit players who have a chance of gaining magic abilities. These players have various magic skills, I will list them a bit later in the article. Magic Users will also be very rare. For every 50 players the game might have one magic user.

The following is a list of magical abilities:
Energy Sword
Energy Armor
Energy Blast
Attribute Booster

Passive Sense Magic
Active Hide Magic
Wizard’s Eye
Telepathy
Sense Ghost
Last Act Item Imbue

Basicly speaking the first grouping is a set of self explanatory combat abilities. Energy sword allows the user to create a sword from his mana energy. Energy armor allows the user to create a shielf of magic, blast allows the user to shoot energy and the attribute booster as a buff abilitiy.

The sense and hide abilities involve identifing who is and isnt a magic user. Hiding these abilities and finding them will be very important for this good vs evil war. Wizard's Eye allows for better ranged vision, Telepathy provides ranged communication, and Sense Ghost will allow magic users to see ghosts(Will be outlined later).

The coolest ability is the imbue ability. It will a magic user to give his soul to an item when he or she is on the brink of death. This will make the item indestructable, buff it up some, and give the item the additional name of the player.

I think im going to go to bed, getting late, let me know what you think.

-Toraux

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