Wednesday, November 02, 2005

Humanoid Entities Completed

Well just finished up the rest of humanoid entities bringing me to 28 pages. Probably have 60 or 70% left of on the spec at least, this sucker will be pretty long I think.

Basicly I added stuff on tribes, alliances and territory. This system I think will be pretty cool, bloodlines are the same as tribes. This is kind of like clans from other games, the people you play with day to day and who you share goals with etc. Tribes have leaders who can choose who is considered friend or foe etc. Leaders can select heirs to their throne but if they forget (or die too fast) it goes to the eldest tribe member. Leaders also can form alliances with other tribes.. even selecting a form of government etc. Basicly speaking it would be possible to stage a coup over a tribe or alliance if you really wanted to.

Territory is a pretty cool system too. Tribes have villages, each with a flag in the center. These flags will exert some form of ownership over the surrounding terrain within a radius of the flag. Players will be able to see this, so your prompt might show hostile, friendly, constested, etc. Contested land is where two clans have conflicting assertion over a location. Tribes can also capture villages and destroy them so it is possible to try to have possesion of part of the world. I think this is pretty cool, and as far as I know not seen anywhere else. This will allow for wars for domain to occur which will be quite cool.

I also added a new humanoid entity type besides players and NPCs. Special Characters will allow the staff to take part in the game and direct it in a way. A special character might be that Greater Demon some guy released while trying to show off to his pals. The demon brings with it hell hounds that it can control. The staff member behind the demon would be running the campaign as players try to set things right.

Also added notes about the outlaw system. Players who teamkill get marked as outlaws and ousted from their tribe. Players who kill outlaws get tags if they kill enough of them. Plenty of incentive to kill team killers and not to team kill. And btw think dragons and other nasty creatures will be a bit harsher on outlaws :D

Anyways this is whats up so far. Starting to look into the idea of getting a website design underway. If you have experience with html, css, php, or webdesign let me know and maybe we can talk. C-ya next time.

-Toraux

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