Tuesday, November 22, 2005

Combat Completed

Ok so combat is now complete, added sections on Adrenaline/Battle Calm, Hiding, NPC control in combat, Magic in combat, and a small section on localized damage.

Adrenaline will benefit players who are outnumbered, giving them a bit of a combat advantage but even more importantly giving them speed and stamina bonuses. This is the fight or flight response of an unseasoned newbie.

Battle Calm is for the experienced player, giving them accuracy and defensive bonuses for being battle hardned. An experienced warrior wont have the adrenaline overload that a newbie would have and thus would be more effective in combat.

Hiding allows players to hide and not appear on the map. A player using hide will be able to do it better at night, and it will work well for ambushing players. Players will also be able to sneak into rooms, this will work with unarmed combat for sneaking up on people.

Magic will be a part of combat, look back at the magic section and youll see we got a bunch of magic abilities directly or indirectly based on combat.

Localized Damage will allow for some areas on a target to be more vulnerable. Im considering allowing the damage or destruction of limbs etc on a permenant basis.

In larger conflicts when players are controling large groups of NPCs they will be able to order them around by shouting commands. They will be able to give various orders including formation and tactics. NPCs attached to a player will follow his movements when in formation.

Im now got 47 full pages of text. Im planning on writing up the items and resources sections tonight, ill probably post again then.

-Toraux

No comments: