Showing posts with label Milestones. Show all posts
Showing posts with label Milestones. Show all posts

Tuesday, June 26, 2007

200th Post!

Heres another milestone for the blog. This is the 200th post here on the blog. It's been a long time coming, about a year and a half to get here. Looking back there has been an incredible amount of changes in terms of my opinions, methods, and skills.

I would like to thank everyone who has been supporting my ideas and eagerly watching for developments. More recently I would like to thank the people who have been putting work in. Sliis has done a tremendous job writing up socials and help files and it has been a big help. And hopefully a website will be available soon as the result of Qyae's efforts.

Thanks for reading, playing, and suggesting.

Thursday, February 15, 2007

Carnival of Game Production - Second Edition

The second edition of GameProducer.net's Carnival of Game Production was released today. This includes a series of articles submitted by various members of the indie game community, including me! There are some pretty interesting articles in the mix so I would definitely recommend checking it out.

Hopefully there will be more articles from me in future editions, I do, after all, need to asset my presence in the game development world. We'll just have to see if I have something to say and the time to say it.

-Toraux

Tuesday, August 29, 2006

Post #100

As the title indicates, we finally made it to #100. A lot has passed since last October when I started taking this seriously and started my specification. I have toiled to hit quite a few thousand lines of Java so far with lots more to be accomplished. Every day I get a chance to code I feel like I move forward ever so slightly. Sometimes its the progress in the game, other times its personal progress towards becoming a better programmer. Someday I will finish and there will be joy had by all.

While software development is fun, I think it would be far more fun to have the game completed. I wouldn't mind waging war or hunting. Changing my world and living out a possibility that I cannot live out here in real life. Players being able to 100% change their world and influence the course of game history.... thats my kind of entertainment. To get to this point and get listed among the great computer games, MUDs, and mmorpgs of our day and next there is much left to be accomplished.

The next half a year or so will include some pretty exciting events:

* I will be looking to recruit a marketing wiz to help get the word out and create a brand and image that people will associate with this game.
* I plan to dust off my several year old python prototype and have a fun day or weekend where players will be able to see a tiny glimpse into what the final game will be like.
* Major testing will commence next January.
* A new blog layout will be set hopefully within the next 6 months, followed by a brand new website.
* A new name for Dynamic MUD, a world to go with the engine.

Anyone who might be new here might want to take this time to get on the site change notification page down on the right side bar. Anyone who is interested in testing or get some early info on the prototype fun day should check out the tester group link on the right side bar as well.

Thanks all for your continued support!
-Toraux