Sunday, November 13, 2005

Dragons and Army Ants

Havent posted in a while, friday I put something on the Mudconnector mud promotion forum and got about 300 hits for the day. Site's total is now about 750 hits since I started. Today I added three things to the spec bring it up to about 38.5 pages or so.

First thing I added was a slight change to movement. I had movement through deeper water completely unallowed. Players could wade across rivers, but if you wanted to go more then waist deep in the ocean it would be impossible. Im planning a swimming skill that will allow players to travel through deeper water for a high cost of movement and breath. Potentially even allowing them to swim underwater. This will allow for a bit more mobility now, but will really shine when ships and boats are coded. Right now ships seem like theyll be a DynamicMUD II feature. Your ship gets sunk? Well not so bad, just tread water and hope to be picked up.

The two big additions of the day however are a pair of creature types. Dragons and Army Ants.

Dragons will be large badass creatures living many many years. They will inflict massive amounts of damage and require large armies to kill. They will be very territorial, claiming and defending the land around their lair and aggressively hunting those who come too close. They will also hunt players and NPCs for food and try to raise their young dragons who they will pass their characteristics on to etc. When the young dragons hit a certain age they will leave the lair and start their own etc.

Dragons will provide two very useful resources when killed. They will provide dragonhides of the color that they are. These hides will bestow special effects to the items made out of them. Other dragons parts like horns, teeth and bones will also provide special effects when used to make items. Dragons will also have the ability to breathe fire.

Army Ants will be a collection of mobs working together. There will be different classes of mobs within this colony that will perform different tasks. Warriors for example will defend the colony and hunt for food while the Queen will produce young. These ants will live in two phases, a defensive phase where they will reproduce and become very territorial, and an aggressive phase where they will move accross the landscape looking for a new place to settle down.

I also wrote up a small portion on fish. Players and NPCs will be able to try their hand at fishing. Fish species will probably be thought of as schools that can be depleted and wander around the various bodies of water.

I plan to post something on Topmudsites when they finally allow me access to their forum. I also think I might begin recruiting a webdeveloper soon, I think the template for this site needs revamping, and I wouldnt mind a regular website in the near future.

-Toraux

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