Monday, May 08, 2006

Class Definitions Almost Done

Almost finished the class definitions. Got two more to do and some cleanup and then ill be moving onto the pseudocode phase.

Verizon hasnt called yet, but it sounds like theyre just waiting on approval from human resources before they can send me an offer *fingers crossed*.

Ive been thinking about how to handle the financial side of things. Ideally I would like to launch the whole game at once with a server and all that fun stuff. Right now it seems like getting those resources might be hard, and even if I want till after graduation im not sure ill be ready to throw away a few thousand on a server and hosting before I know ill have players.

One option im considering is making a cut down derived version of dynamic called dynamic arena which would involve a much smaller map and a focus on fast paced action. Players would be placed into two teams and would battle each other until a team is eliminated. The teams would each have a base and territory as in dynamicmud, and the world will be deformable etc. This will allow players to seige each other for hours or even days before a victor is declared. Then the world will reset or be randomized and things will start again. This will allow us to test features and help build up the user base before the final release.

If anyone else has ideas feel free to comment or email me.

-Toraux

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