A Productive Weekend
A productive weekend so far, and I still have some time yet tonight. I managed to fix a bunch of bugs, correct some flaws in how some core modules operated, and added some useful staff functionality. And for the first time in a while it feels like the end of my short term todo list might be reachable. Things are going so well that the next weekend I have to code should hopefully be spent entirely on integrating items fully with the persistance model I have. The weekend following that and I will have Capture The Flag coded! Should be a great method of testing when that is done, given enough players show up. Speaking of testing, expect the next one sometime during the weekend after next, as next weekend I am heading out of town.
Slowly but surely the system behind Dynamic is growing, here are some stats. Dynamic is now up to 23335 raw lines of code. Of these lines, 12574 are actual executable lines of code (non comments and whitespace). This code is organized into 10 packages, 124 classes, and 1137 functions. Since moving to subversion I have commited 70 revisions. So far so good, i'm still hoping for version 0.1 by summer's end.
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