Fixes and Accessibility
I've managed to get items integrated with relatively little work. As a result I can move forward this week with some more new stuff. First on my priority list is fixing the bugs that were found during last week's test. Most of these are minor and quick fixes so hopefully shortly into this coming weekend I will be able to move on into the accessibility issues that were made quite obvious during the test.
The problem that needs to be solved here now is finding a way to represent large amounts of data that is intended to be visual in a way that could be easily consumed by a user using a reader program. I have a few ideas, the simplest of them is implementing an exits display, listing the 'rooms' that surround your current room like most mud's already have as a normal feature. The harder problem is representing the 100 or so rooms that might be within a 5 room radius of the player. Does anyone have any ideas?
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