Tuesday, January 31, 2006

Items Complete

The basic item code is all in, including containers. Not too much to report here though I will mention a bug during development which was funny: Placing a bag within itself was possible, allowing for a cartoonish result where the bag swallows itself and disappears. Maybe this will lead to a cool end of the world scenario down the road.... or just a laugh. Next is basic AI, should be fun.

Out.
-Toraux

Thursday, January 26, 2006

The World Begins

Yesterday I decided to scratch coding news and help now. They arent really needed yet and will just slow me down and waste precious time before school starts up again. The most basic of the core stuff is in and pretty well tested.

I started the world stuff today. Already moving around, looking, say, and shout are all functioning. I aim to add some god commands and the limited movement stuff tomorrow. I might even get to the mapper which most likely will just be a port of the old python mapper code.

I head back to school this Sunday. Once im back I should be slowing down to only a handful of hours a week of coding, but hopefully ill keep the progress coming.
Unitl next time.

-Toraux

Monday, January 16, 2006

Update

I managed to get to the next stepping stone per say. Dynamic can now operate as a small chat server, accepting connections, handling accounts and providing a global chat channel and log. My aim is to finish cleaning this up and working out the rest of the bugs over the next few days before I begin work towards the next stage of development.

My next set of goals includes coding basic world, items, ai, bloodlines, factions, etc. Once this core stuff is in I will be able to start delving into the advanced features of these modules. Im thinking that on Saturday I might try running the server and letting people on to check out what I have so far and test the server with a bit of load on it. Look back here closer to Saturday for more info on that.

Toraux out.