Monday, December 05, 2005

Logging

Nothing big, basicly just outlined the logging section, not much of interest here except that it will log basicly anything and everything as well as track bugs and statistics. Got player interface and constructables left to do. When I complete the first draft I think ill get a screenshot up here of the document zoomed way out. Anyways, laters.

-Toraux

Sunday, December 04, 2005

Events

Pretty busy today with all the hw. Did manage to write up the events section though. Basicly events will be preplanned occurances, they will be published in the book of prophecy mentioned earlier in the media stuff. These events may be triggered by various things etc. An evil magic user might unleash a demon, or an army might attack from afar. Staff members will monitor and track these potential happenings as well as make an attempt to guide events and keep the story fun.

Coolest idea I had with this was the method that staff will use to directly impact decisions. They will be able to play the concious(or lack of) in players with special commands, and trying their best to provoke them. They will also use a dream feature to make a player notice a message when they awake. They can reread it etc, but it will deteriorate each time it is read. This message will help show them the future or what they should do etc to try to get them to advance the story.

Anyways, three sections left, hopefully ill have more time tomorrow.
-Toraux

Thursday, December 01, 2005

Effects

Effects include day/night cycles, weather, wind, and fire. Day and night will effect growth, and visibility at night etc. Might not see people on map at night smaller map maybe etc.

Weather is as is expected. Weather will damage items and wilderness rooms, impact growth, change visibilty, start fires, kill people etc. Heres a list of basic weather items:
Rain
Lightning
Hurricane
Tornado
Flood
Snow
Blizzard
Sandstorm

I also decided different areas will be predisposed to different weather, like wintery northern areas etc. Time of the game year will also impact weather.

Wind will effect weather and fire etc. My cool idea for wind is that it will be based on magic. Magic users, demons, magical events, fires, etc will all help to create high and low magic pressure areas. Wind will flow from high to low areas. This could cause players to notice large magical battles or demons or add to the enviornment or sense of urgency.

Fire will burn items, players, and the wilderness, it will spread based on fire, damage stuff and piss people off. Should be fun :P

Anyways up to 57 pages now, 4 items remain to be completed, expecting early next week ill be done with the first draft. Weeee! Laters.

-Toraux