Effects
Effects include day/night cycles, weather, wind, and fire. Day and night will effect growth, and visibility at night etc. Might not see people on map at night smaller map maybe etc.
Weather is as is expected. Weather will damage items and wilderness rooms, impact growth, change visibilty, start fires, kill people etc. Heres a list of basic weather items:
Rain
Lightning
Hurricane
Tornado
Flood
Snow
Blizzard
Sandstorm
I also decided different areas will be predisposed to different weather, like wintery northern areas etc. Time of the game year will also impact weather.
Wind will effect weather and fire etc. My cool idea for wind is that it will be based on magic. Magic users, demons, magical events, fires, etc will all help to create high and low magic pressure areas. Wind will flow from high to low areas. This could cause players to notice large magical battles or demons or add to the enviornment or sense of urgency.
Fire will burn items, players, and the wilderness, it will spread based on fire, damage stuff and piss people off. Should be fun :P
Anyways up to 57 pages now, 4 items remain to be completed, expecting early next week ill be done with the first draft. Weeee! Laters.
-Toraux
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