Thursday, October 27, 2005

World Section Completed

Whew so thats a lot of stuff. Eleven Pages of Room Types, Movement restrictions, growth and basic discussion of how the mapper will work. Page total is now at 20 pages, this will end up a long specification yet :P

Here is a preliminary list of Room Types:
1. Ironwood Trees
2. Construction Trees
3. Hardwoods Trees
4. Dirt Road
5. Gravel Road
6. Paved Road
7. River
8. Rapids
9. Lake
10. Lake Shallows
11. Ocean
12. Ocean Shallows
13. Wooden Bridge
14. Stone Bridge
15. Grass
16. Corn
17. Hemp
18. Wheat
19. Peas
20. Beans
21. Tomatoes
22. Walls
23. Doors
24. Under a Roof
25. Stairs/Ladders
26. Cliff Face
27. Steep Slope
28. Gradual Slope
29. Large Cavern
30. Cavern
31. Narrow Tunnel
32. Supported Tunnel
33. Walls
34. Gates
35. Guard Towers
36. Spike Pits
37. Flag pole
38. Portals

Yeah theres a lot there. Main things to note that are different from the old alpha test version of dynamic is the new water concepts and the new mountain concepts. And I guess crops because I never got to them. Oceans and lakes wont be totally impassable this time around with the shallow water room types. Mountains will be traversable both inside and outside. And 3d movement is in the design this time around. Also mentioned the Flag Pole room type which will allow villages to name themselves and have it appear on the map and do some cool stuff with the territory stuff.

Yeah kinda scattered thoughts hopefully ill do better in time.

-Toraux

No comments: