Wednesday, November 29, 2006

Finals Almost Here

The semester is almost over! Couple more weeks... more exams then I want to think about, then im done for a little bit.... before I go back for an even harder semester. As it is now, im thinking that next semester I can't really count on getting anything done on dynamic. It might happen, but if I don't think i'll do anything for it and I get something done then it's a bonus not a disappointment.

I've been thinking about winter break and I think im pretty sure about what I'd like to work on. I would like to work on persistance issues, connecting the save code and the world code more closely. I think i'll also fill in a good chunk of the world data and room types. If I have more time i'll move on to doing similar persistance stuff with beings and items. Once I do get this set of stuff done however the core will be in really good shape. I would imagine that I could pretty easily start building off of that and really get something playable, at least to the old level, that would be at least fun enough to test. Progress always feels good, so im hoping i'll be able to make a lot of it this January.

Until finals are done I probably wont be back, i'll make sure to make it known when I start coding again.

Later,
Toraux

Wednesday, November 15, 2006

Still Busy

I have a few free moments so I figure id write up something real quick to keep everyone posted. I'm still pushed to the wall with all my school work, hopefully it will ease up by thanksgiving, but even then I'll only have a few weeks until finals so most likely I'll put off coding until sometime once I'm on winter break. Next semester will likely be worse then this one, possibly being this hard the whole way through so I'm not making any promises to myself that I'll make much progress next semester. I've also pretty much decided to drop coop. This means two things for dynamic, I'm going to loose that full year of work and relatively little distraction to work on dynamic, but on the other hand I'll graduate a year earlier and be able to work on dynamic as a non student much sooner. If your desperate to play dynamic like me..... then I hope you can wait because it likely wont be ready for real play until a good time after I graduate. Hopefully I'll get a lot done over break though, might be able to make some sort of mini game and let it run and slowly work out core bugs and tweak things for speed and efficiency.

Regardless, I wouldn't expect much new stuff until the end of the semester, guess we'll wait and see.

Later,
Toraux