Showing posts with label Screenshots. Show all posts
Showing posts with label Screenshots. Show all posts

Wednesday, July 18, 2007

Phosphor the Multiplayer Shockwave FPS

Yesterday I got a chance to try out an interesting new game... the only First Person Shooter I have ever seen then is entirely implemented in shockwave. The game plays much like Quake or Unreal Tournament, has a handful of weapons, and some great visual effects for a 3d game implemented in only shockwave.

The name of the game is Phosphor, and as far as I can tell it is being developed by a group called rasterwerks. Phosphor includes bots for a single player arena type game play. While a single player FPS implemented entirely in shockwave is crazy enough, there is still more! The game includes network and internet multiplayer!

This is a crazy find, and definite good free game to try out. I think this is the future model for games, and provides a great opportunity to become profitable while remaining a free game. Great for a short break from work or as a short diversion, but ultimately the best MMO style game is still going to be DynamicMUD. At any rate I would still recommend you give it a try!

Tuesday, February 06, 2007

Mini Map


As I mentioned last night, I am posting a game generated mini map. I zoomed in tons to get it to be somewhat visible, but it definitely didn't turn out as crisp as I had hoped. I cut out the other undeveloped areas, so far there are 7632 rooms in the game's database. I think that beats most MUD's total rooms after years of building.... I love wilderness/grid systems for that very reason. Now to go back to homework.

Later,
Toraux

Monday, February 05, 2007

Screenshots


I didn't really get much done today, searching around about blog stuff really wasted time I should have spent coding and getting other stuff done. What I did accomplish today however was finding and correcting a minor oversight in the new and improved indoor/outdoor system. I also filled in a bunch of rooms and took several screenshots. The first one here is a shot from the top of one of the inner gatehouse towers. The '#' is where I am standing, and the green highlights represent other characters/npcs in the game. Other symbols like 'I' represent walls, 'H' represents a place you can

physically stand on the walls, '^' a section of roof, 'A' and 'V' are stairs heading up or down, ':' are roads, and '"' are grassy areas. The second screenshot shows the inside of a tower. The only new symbol here is the '.' which represents an area inside a building. This is the second floor of the same tower from the first screenshot. Notice how the sight radius changes indoors. Sight radius' also grow and shrink based on your elevation. Climbing a tall tower will give you a commanding view of your surroundings. This should generate some good strategic and tactical gameplay. Maybe tomorrow

if I have time I will put up a small generated map of the entire castle that I built to test the world. Hopefully these screens will wet everyone's appetite a bit. Hoping to get making progress again soon. I might pull off some sort of closed test for interested players in the near future, keep checking back for details.

Later,
-Toraux

Saturday, September 30, 2006

The World for the Prototype

Sunday, September 24, 2006

Screenshot


Like I said a few weeks ago, here is a screenshot of my desktop. The theme is available here.


-Toraux